Cyra and the Beacon Path Demo
Instead of focusing on redesigns, I have been fully engaged in an exciting project with a fantastic team, creating a brand-new platformer game. Through this experience, I have gained invaluable knowledge in implementation, sound syncing, and reiteration, receiving substantial feedback not only on sound design but also on mixing and clarity.
Our team utilized FMOD and Unity, which was initially a lot to take in, but the more I learned, the more confident I became. The freedom of designing sci-fi sounds was thrilling, but creating gameplay sounds within strict rules and receiving feedback was an equally fascinating challenge.
Comparing this to my previous work of solely doing redesigns, I felt reinvigorated and truly energized by this new venture. I am excited to continue pushing my creative limits and exploring new opportunities in the world of Cyra and the Beacon Path.
Here is some gameplay with just my sound effects and ambiences!
This video includes footsteps, dialogue sounds, Ambience sounds, bird sounds, achievement sounds, death sounds, ext.
The biggest skill that i’ve learned in this time though, is learning a good amount about implementation in both FMOD and Unity.
I’ve learned about all of the different types of events, instruments, looping, randomization and more.
Discovering the world of implementation can be intimidating at first, but trust me, once you dive in and get the hang of it, the rewards are beyond measure! The satisfaction of hearing your carefully crafted sounds come to life in a game is an unparalleled experience that is sure to ignite your passion for game audio.
To excel in this field, it is essential to master the art of organization. With approximately 60 unique sounds to keep track of, being organized is not only helpful but absolutely critical to success. As you navigate the complex process of importing, exporting, playing, and attaching sounds, your organizational skills will prove invaluable in keeping everything running smoothly.
As shown below, I love folders!
So I guess at this point, my job still isn’t done. I have much more to learn and explore, but I’ll use this last screenshot as a little victory, my first ever credits screen!